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#1 Today 08:39:40

Hartmann846
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U4GM Guide to Arknights Endfield Currencies and Gacha Pulls

The first time you look at Endfield's wallet, it's easy to misread what matters and what's just noise. I did the same thing. Before you start chasing banners, it helps to set a simple rule: pulls get a "savings" currency and upgrades get a "daily spending" currency. If you're the type who likes to plan early, even skimming guides and checking Arknights endfield accounts can give you a clearer idea of what a healthy stash looks like while you're still learning the names and rates.



Oroberyl Is Your Pull Budget
Oroberyl is the one you'll feel every time you tap the headhunting button. A single pull is 500, so a ten-pull is 5,000, and that number adds up fast when you're "just testing luck." The good news is you don't have to swipe to build it. Story clears, dailies, and pass-style rewards keep feeding it in small chunks. The bad news is that's exactly why people waste it. If you're trying to avoid regret, treat Oroberyl like rent money: you spend it on banners you actually want, not on boredom pulls between updates.



Origeometry: Real Money, Real Temptation
Origeometry is the premium currency. Most players will see it through purchases, with the occasional drip from events or special tasks. Yes, you can turn it into Oroberyl, and the conversion usually lands around 1 to 75. That's the cleanest use for it if your goal is characters. The trap is everything else it can do. Stamina refreshes feel great for about ten minutes, then you realise you paid premium currency to speed-run content you'd have cleared anyway. If you're not sure, just hold it. Waiting costs nothing.



Weapons, Tickets, and "Free" Pulls
Endfield also splits some pressure off your main stash with weapon-focused currency. Arsenal Tickets are built for weapon banners, and you'll often pick them up as a side effect of normal play, including doing your usual character pulls. That separation matters because it stops your gear upgrades from eating into your next operator. Then there are Permit-style items, like Chartered HH Permits, that act like pull coupons tied to specific banners. Use them in order: first on the banner they match, second before touching Oroberyl, and third only when you're sure the rate-up is worth it.



Progression Money and the Slow Burn
T-Creds are the workhorse currency, the one you'll spend on levelling operators, tuning weapons, and buying everyday shop items. You'll earn plenty by playing, but you'll also spend plenty once upgrades start stacking. Early on, it feels fine; later, it's a sink. Duplicate-related exchange currencies and other endgame bits can wait until you're actually hitting that stage. For now, keep your pull currencies tight, spend T-Creds like it's meant to be spent, and if you're looking for a faster start, some players choose to buy Arknights endfield account so they can focus on team building instead of rerolling for days.Welcome to U4GM, where Arknights: Endfield feels simpler and way more fun. Get the hang of key currencies fast: save Oroberyl for pulls you actually want, treat Origeometry like premium fuel, and use tickets like HH Permits and Arsenal Tickets to stretch your chances. Want a clean start without the grind?

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